<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>VibeQuestIdle Devlog - itch.io</title><link>https://tenths.itch.io/vibequestidle</link><description>a high fantasy idle rpg</description><item><guid>https://tenths.itch.io/vibequestidle/devlog/1686209/vibequestidle-v108</guid><title>VibeQuestIdle v1.08</title><link>https://tenths.itch.io/vibequestidle/devlog/1686209/vibequestidle-v108</link><pubDate>Fri, 02 Oct 2026 00:33:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev note: This patch is focused on polish and giving much more noticeable action in the combat log. My goal is to include convenient windows next to relevant data, IE putting an unequipped item list o...</p>]]></description></item><item><guid>https://tenths.itch.io/vibequestidle/devlog/1685302/vibequestidle-v107</guid><title>VibeQuestIdle v1.07</title><link>https://tenths.itch.io/vibequestidle/devlog/1685302/vibequestidle-v107</link><pubDate>Thu, 01 Oct 2026 12:38:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev note: I&#039;m currently refining the combat system, and using a type match-up system to give more depth to combat. It&#039;s a lot like pokemon. All the monsters have a regional elemental attack, and a uni...</p>]]></description></item></channel></rss>